Showing posts with label names. Show all posts
Showing posts with label names. Show all posts

Friday, January 24, 2014

Reversing and Parsing C2 allchemicals.str file format


Aright, we already covered how to obtain an up to date list of Chemical numbers and names inside our programs by extracting it from C1 game files.

Obviously this is an ability of much practical value for C2 too, so let's see how we could do that now.
I haven't found the allchemicals.str file format described anywhere so far, but the format is simple enough so reversing it should be Norn's play for us at this point :)

Saturday, January 4, 2014

Introduction to advanced Norn genealogy using Social Network Analysis (SNA)




This post will be a quick taste of things to come.

I will show you where to look for Norn genealogy information in the game files, how to extract it using python, and then use it with more powerful tools than the built-in "family tree" of the original games to fully map out all of your Norn population.

We will only be scratching the surface of all those vast topics here, and each aspect of it will be the topic for a dedicated article further down the road. For now,I'm trying to get as much new and varied information out as I can. I hope this will bring some new topics, tools and knowledge to the Creatures community.