tag:blogger.com,1999:blog-1790862754650770452.post6356511724889817397..comments2023-05-30T22:30:15.494+02:00Comments on The Shee's lost knowledge: Investigating C1 climate (for a huge fail)The Lone Sheehttp://www.blogger.com/profile/03580641374827312224noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1790862754650770452.post-79533341338486388242015-04-23T17:02:50.232+02:002015-04-23T17:02:50.232+02:00Thanks for the comment :)
You make an interesting...Thanks for the comment :)<br /><br />You make an interesting point.<br />I had only considered that the "disc world" part was meant to describe the way the world wrapped around after scrolling for some time.<br /><br />The game was an ambitious project, and yes, looking at its internals shows that many things were accounted for early, but weren't ready for C1 release.<br />Most of them show up in C2 though.<br />The Lone Sheehttps://www.blogger.com/profile/03580641374827312224noreply@blogger.comtag:blogger.com,1999:blog-1790862754650770452.post-80667277893742138382015-03-21T13:34:06.332+01:002015-03-21T13:34:06.332+01:00Despite not finding anything useful to exploit, I ...Despite not finding anything useful to exploit, I certainly found this post extremely interesting.<br /><br />As a point of interest, the original lore in C1 (and C2 I believe) said Albia was a disk shaped world, which was meant to account for why the sunlight never varied. It's rather amusing that, based on the code, that wasn't meant to be true. I guess they must have shoe-horned the lore in there to cover for the short deadline and coding they didn't manage to complete.ArchDragonhttps://www.blogger.com/profile/05726478254573137207noreply@blogger.com